"Auto-rename followers when a new one is built" has been replaced to auto-rename whenever there's a change in the fleet (followers added or removed).When you buy a ship from the black market, it now spawns in your original faction territory.Added hull points to the individual ship compendium menu (the one you get when you click on a ship).Added two new colour presets (escort and wingman) and tweaked a bit the previous ones.The mission "Suppression" targets a closer sector, generally just at the borders.Make sure your Google Drive links are public, if you use this service.Ĭonsider leaving a full review on ModDB, it helps :) Your galaxy folder is also necessary, in X3\mayhem_galaxies. If I can't reproduce it, I won't be able to solve it. Mayhem 2: Ships and weapons by Mordaen.įor any bug report, please upload a savegame and tell me what to do to reproduce the bug. #X3 albion prelude litcube how to#Mayhem 3: How To Change Fog And Dust Particles Of Your Current Galaxy.Mayhem 3: About wanting the perfect economy: this and this, by Hector0x (forum).Mayhem 3: Logistics sheets, by 4square425.Mayhem 3: Some info about crystals and trading stations, by Edna.Mayhem 3: Sector colors and conquest, by Hector0x (forum many interesting threads before / after as well).Mayhem 3: Interesting observations about galaxy generation (forum).Mayhem 3: Spoilers about marines and boarding (forum posts).Mayhem 3: Another factory chart, by Edna.Mayhem 3: Why choosing the "no expansion" galaxy setting? by Edna.Mayhem 3: CUSTOMIZATION - Editing galaxy.Mayhem 3: CUSTOMIZATION - Modding Guidelines.Mayhem 3: YOUTUBE - Game customization, an overview of the t-file, by Hector0x.Mayhem 3: YOUTUBE - Let's Play, by Hector0x.Mayhem 3: YOUTUBE - Let's Play, by Eldonde (4square425).Mayhem 3: YOUTUBE - Tutorial videos by Hector0x.Mayhem 3: MOD - Star Wars for Mayhem 3, by Hector0x, XenonArchitect7 and temetvince.
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